Qualities of Physical, Everyday, Interactive Things: an Exploration of Keys
Daily interactions with things are becoming increasingly virtual and hidden, tucked away in minimalist UI’s or dependent on clear voice commands. Motivated by a love for physical interactions, this work uses keys, a mundane, everyday technology, as our object of study, identifying what is being ‘designed away’ in the process of digitalization. This is achieved through a collection of found objects, material samples, and design probes. We present a visual exhibition in pictorial format, where each piece represents material qualities of physical, interactive artefacts. We conclude by discussing how the embodied qualities of these artifacts can be extended to the broader landscape of everyday physical things. Our work contributes to the TEI community through both the tangible artifacts and the identified qualities for designing future physical, everyday, interactive things.
Andreas Lindegren, Ran Zhou, Mafalda Gamboa, Katerina Koleva, and Ylva Fernaeus. 2026. Qualities of physical, everyday, interactive things: an exploration of keys. In Proceedings of the Twentieth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '26). Association for Computing Machinery, New York, NY, USA, Article 55, 1–15. https://doi.org/10.1145/3731459.3774488